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Wesnoth Units database

Mounted General

(image)

Being the most able leaders of the border guards, Mounted Generals are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Advances from: Horseman Commander
Advances to:
Cost: 70
HP: 68
Motus: 8
XP: 150
Ordo: 3
Alignment: diei
IDMounted General
Abilities: ducatus
(image)contus
cuspis
11 - 3
conflictio
charge
(image)mace
impulsus
19 - 2
conflictio
Resistances:
ferrum20%
cuspis-20%
impulsus30%
ignis0%
frigidus0%
mysticus20%
TerraMovement CostDefensum
Aqua420%
Castellum140%
Caverna420%
Colles240%
Cotes330%
Glacialis230%
Harena230%
Impervius-0%
Montes-0%
Nemus Fungorum420%
Nonterra-0%
Palus420%
Planus140%
Salum-0%
Silva330%
Viculus140%